Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you are redeemed, you are doomed to wander the earth alone for all eternity.
In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.
Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter! Open the door to Dins Curse. Surprising adventures await!
So the graphics may not be First Person, but there is a lot to be said for the classic isometric view. It has served a whole collection of games well and this is no different. The choice of character is extensive, and that helps. Far too many of the games on the market offer one of 3 races, and half a dozen classes. This lets you go so much further. They claim 141 class combinations, and although I have not tested it out (I do have a life of sorts you know!) I would believe it. And once you have the combination that suits you it is time to enter the game.
There are the usual collection of NPCs to get the quest from, and the villages are a little small, but that is just me being picky. Once you have some quests enter the labyrinth and start killing the monsters. Ok, so this is where it can get a bit samey. One piece of advice is that you should watch out for the flashing sword at the top of the screen. That means that the town is under attack. Ignore at your peril.
The game provides a map of travelled space that marks entrances and exits. There is also a portal to town which saves no end of time either when the town is being attacked or you want to head back to sell your loot, and all the traders pay the same amount, so there is no need to go out hunting for the best price, which saves no end of time.
Once you have saved a village you get to move on to a new one. Your players hard earned equipment and money also come along with you, so you can build up a pretty impressive player.
Din's Curse is a very playable, easy to understand game that kept us coming back for more.